MMOEXP ETERNAL ODYSSEY: The Ultimate Final Fantasy XIV Beginner's Guide

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Introduction: Your Journey Begins
Welcome, Warrior of Light, to the most comprehensive beginner's guide for Final Fantasy XIV. Whether you're stepping into Eorzea for the first time or returning after an absence, this guide will be your constant companion. Final Fantasy XIV

"Previous versions of this guide have helped countless adventurers find their footing. This updated version incorporates the latest changes and systems to Final Fantasy XIV Gil ensure you start your journey on the right foot."

Table of Contents
Character Creation & Server Selection

Understanding Jobs, Roles & Combat

Questing & Progression Systems

Movement & Transportation

Gear, Glamour & Appearance

Group Content & Social Systems

Interface & Customization

Advanced Systems & Endgame Preview

Chapter 1: Character Creation & Server Selection
Choosing Your Data Center
Regional Restrictions: NA, EU, JP, and OCE data centers cannot play together

World Visit System: You can visit other worlds within your data center (right-click character → "Visit Another World Server")

Preferred Worlds: Look for stars (★) indicating bonus XP (90-day Road to 80 buff)

Free Companies: Join guilds only on your home server

Race & Clan Selection
Important: Racial stats are cosmetic only. The 1-2 point differences are irrelevant at level 90 where gear provides hundreds of stats.

Available Races: Hyur, Elezen, Lalafell, Miqo'te, Roegadyn, Au Ra, Hrothgar, Viera

Fantasia Potions: You receive 1-2 through story progression to completely redesign your character

Starting Class Selection
Class    Evolves Into    Role    Starting City
Gladiator    Paladin    Tank    Ul'dah
Marauder    Warrior    Tank    Limsa Lominsa
Pugilist    Monk    Melee DPS    Ul'dah
Lancer    Dragoon    Melee DPS    Gridania
Archer    Bard    Ranged DPS    Gridania
Thaumaturge    Black Mage    Magical DPS    Ul'dah
Arcanist    Summoner/Scholar    Magical DPS/Healer    Limsa Lominsa
Conjurer    White Mage    Healer    Gridania
Key Concept: One character can level ALL jobs. Your starting choice only determines your beginning experience.

Chapter 2: Understanding Jobs, Roles & Combat
Job Unlock System
Base Classes: Start at level 1, evolve at 30 (requires completing class quests)

Expansion Jobs: Unlock via quests at certain levels (ex: Dark Knight at 50, Gunbreaker at 60)

Blue Mage: "Limited job" with different rules—great for solo content

Role Colors & Icons
Tanks: Blue icons (hold enemy attention, mitigate damage)

Healers: Green icons (restore HP, provide buffs)

DPS: Red icons (deal damage)

Aggro Numbers: The A indicates current target, numbers show threat priority

Combat Fundamentals
Global Cooldown (GCD): 2.5-second base cooldown on most abilities
Off-Global Cooldown (OGCD): Instant abilities between GCDs
Positionals: Some melee abilities deal more damage from flank or rear
Job Gauges: Unique resource systems unlocked as you level

Pro-Tip: Early combat feels slow—this improves dramatically as you unlock more OGCDs and abilities.

Chapter 3: Questing & Progression Systems
Quest Types & Priority
Symbol    Type    Priority    Notes
![MSQ]    Main Story Quest (MSQ)    Highest    Unlocks virtually everything
![Job]    Job/Class Quest    High    Unlocks abilities every 5-10 levels
![Blue]    Feature Unlock Quest    Medium    Unlocks dungeons, systems, jobs
![Side]    Side Quest    Low    Save for alt jobs
![Repeat]    Repeatable Quest    Situational    Daily/weekly content
Golden Rule: Follow MSQ → Do Job Quests → Complete Blue Quests for features you want

Leveling Your First Job
MSQ Provides: 90%+ of needed XP for your first job

Duty Roulette: Excellent for alt jobs after MSQ is complete

Hunting Log: Optional early-game XP boost

FATEs: Good for breaking up questing (remember to Level Sync!)

The Aether Current System
How Flying Works:

Collect 10 "aether currents" in each expansion zone

Complete 5 "aether current quests" (blue quests)

Use Aether Compass (in Key Items) to locate currents

Check progress in Travel Menu → Aether Currents

Note: You cannot fly in a zone until completing its main story.

Chapter 4: Movement & Transportation
Mount System
First Mount: Chocobo from "My Little Chocobo" quest at MSQ level 20

Mount Speed: Upgraded via Riding Maps (purchased with Bicolor Gemstones from FATEs)

Flying: Unlocked per zone via aether currents

Fast Travel Network
Aetherytes: Large crystals for inter-zone travel
Aethernets: Small crystals for intra-city travel
Cost: Minimal gil—teleport freely!
Home Point: Set at any aetheryte for free returns (15-minute cooldown)

Fall Damage Rules
Out of Combat: Reduces to 1 HP, never kills

In Combat: Can be fatal

Gear Damage: Occurs on death—repair at menders (hammer icon)

Chapter 5: Gear, Glamour & Appearance
Gear Basics
Item Level (iLvl): Primary indicator of strength

Recommended Gear Button: Automatically equips best available

Gear Sets: Save loadouts for quick job switching

Armory Chest: Separate storage for gear (Ctrl+I)

The Glamour System (Fashion Fantasy)
How It Works:

Unlock glamour at level 50 via quest

Use glamour prisms to store appearances in dresser

Apply glamour plates for complete outfits

Dye items at the aesthetician or using dyes

Pro-Tip: Dye and glamour your plates, not individual items, for consistency.

Retainers: Your Bank & Market
Unlock: "Scions of the Seventh Dawn" at level 17

Functions: Storage, market board selling, venture missions

Venture Coins: Purchase with Grand Company seals

Market Tips: Use "Compare Prices" and check sale history

Chapter 6: Group Content & Social Systems
Content Types
Type    Party Size    Description
Dungeons    4 players    Story-focused, 3 bosses
Trials    8 players    Single epic boss fights
Raids (Normal)    8 players    Story continuation
Alliance Raids    24 players    Larger-scale episodic content
Duty Support    NPC party    Story dungeons with AI companions
Loot Etiquette
Need: Only available for your current job's gear

Greed: Available for any gear

Pass: Decline the item

Rule of Thumb: Need if you'll use it, Greed for desynth/materia, Pass if unsure

Social Systems
Free Companies: Guilds with buffs and community

Linkshells: Cross-FC chat channels

Crossworld Linkshells: Server-spanning chat

Community Guidelines: FFXIV has strict harassment policies—be excellent to each other

Chapter 7: Interface & Customization
Essential UI Elements
Quest Tracker: Click quest name for journal, description for map

Duty List: Track objectives in instanced content

Mini-map: Shows weather (important for rare spawns)

Hotbars: Multiple configurable bars (right-click numbers to change shape)

Must-Have Settings
Character Configuration → UI Settings:

Display job icons next to names

Open all inventory panels simultaneously

Adjust battle effects (set "Others" to limited in raids)

Enable damage numbers

HUD Layout: Press Escape → HUD Layout to move/resize everything
Gear Sets: Drag to hotbars for one-click job switching

Keybinds Strategy
Recommended Setup:

1-6: Primary abilities

Shift+1-6: Secondary abilities

Ctrl+1-6: Utility/defensive abilities

Q, E, R, F, Z, X, C, V: Frequently used skills

MMO Mouse: Highly recommended but not required

Chapter 8: Advanced Systems & Looking Ahead
Endgame Progression
At Level 90:

Current Tomestones FFXIV Gil for sale: Exchange for best available gear

Normal Raids: Unlock weekly for upgrade materials

Extreme Trials: Challenge mode for weapons/mounts

Savage Raids: High-difficulty 8-player content

Ultimate Raids: Peak difficulty content (cosmetic rewards)

Optional Content Deep Dive
Golden Saucer: Mini-games, Triple Triad, Chocobo Racing
Ocean Fishing: Relaxing group activity with great rewards
Deep Dungeons: Palace of the Dead/Heaven-on-High
Ishgardian Restoration: Crafting/gathering focus
Bozjan Southern Front: Large-scale instanced content

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